Guides Speed
How to Get Faster at Minesweeper
Getting faster at Minesweeper is mostly about wasting fewer clicks, not clicking faster. Once you can win reliably, this is the next step. Your hands are probably fine. Your mouse is doing laps.
Measure speed with 3BV/s, not time
Some boards are just faster than others. A board with big openings clears in a few clicks. One full of scattered numbers can’t.
3BV (Bechtel’s Board Benchmark Value) fixes that. It’s the smallest number of left-clicks that could clear a board without flags. That’s one click for each opening, plus one for every numbered tile that isn’t on the edge of an opening.
3BV/s is the board’s 3BV divided by your time in seconds. It measures how fast you played, whatever board you got.
RetroSweep shows both on the win screen. The daily challenge’s week board ranks players by their best 3BV/s over the last seven days.
Yes, it’s a lot of letters for a number. You get used to it.
Efficiency: fewer clicks for the same board
Efficiency compares the board’s 3BV with the clicks you actually used. A player who clicks every safe tile one by one ends up well above the 3BV.
A player who chords well can finish below it, because one chord can open several tiles that would each have cost a click.
Watching your clicks, not just your time, is the quickest way to improve. Every wasted click is a tiny donation to the clock.
Chord everything you can
Chording opens every unflagged neighbor of a satisfied number in one click. On RetroSweep you chord by clicking the number, so there’s no two-button press to learn.
The fast rhythm goes like this. Flag the mine, chord the number next to it, then chord the next number along. Each chord can open two or three tiles, and each of those often satisfies the next number.
The catch: a chord trusts your flags. Keep them accurate and chording is safe.
Guess a flag, and the chord will find your mistake for you. Loudly.
No-flag (NF) play
The other approach is to skip flags entirely. You still work out where the mines are, but you only click safe tiles.
On sparse boards like Beginner, this often takes fewer clicks than flagging and chording, because you save every right-click. On denser boards, chording usually wins.
Many fast players mix the two. No flags where the board is open and easy. Flags and chords where the numbers crowd together.
RetroSweep marks a win without flags with an NF badge. The how-to-play guide explains how it shows on the leaderboards. Wear it with quiet pride.
Open the big areas first
An opening clears lots of tiles for one click, so it’s worth a lot of 3BV per second. When you have several safe tiles to choose from, start with the one likelier to be blank.
That’s a tile away from other numbers, not one squeezed between them. Blanks are the best value on the board.
Move the mouse less
- Finish one area before moving on. Crossing the board and back is slow. It’s also where tiles get missed.
- Read ahead. While one click resolves, you should already be looking at the next number.
- Don’t over-flag. A flag you never chord against is a wasted click. Flags are not decorations.
How to practice
- Lots of Beginner. Short games give you lots of reps on openings and common patterns. Aim for clean games first. Speed follows.
- Track 3BV/s, not best time. A best time can come from one lucky board. Your 3BV/s on ordinary boards shows real improvement.
- The daily challenge. One scored attempt a day, on a no-guess board everyone plays. It’s a fair way to compare yourself with other players on the leaderboards.
For a sense of the ceiling, the fastest players in the world clear Expert in well under a minute. The competitive community keeps its rankings at Authoritative Minesweeper. Under a minute, for 99 mines. Take a moment with that.
Keep reading
- Minesweeper Patterns1-1, 1-2, 1-2-1, 1-2-2-1 and reduction: the shapes that solve most of a board.
- Strategy and TipsThe order to solve in, when to flag, using the mine counter, and the mistakes that cost games.
- The History of MinesweeperFrom 1980s relatives to Windows 3.1, the xyzzy cheat, flower fields, and competitive play.